class People(object):
country = 'china'
#类方法,用classmethod来进行修饰
@classmethod
def getCountry(cls):
return cls.country
p =People()
#可以用过实例对象引用 print People.getCountry() #可以通过类对象引用
print(p.getCountry()) class People(object):
country = 'china'
#类方法,用classmethod来进行修饰
@classmethod
def getCountry(self):
return self.country
@classmethod
def setCountry(self,country):
self.country = country
p=People()
#可以用过实例对象引用 print People.getCountry() #可以通过类对象引用
print(p.getCountry())
print(People.getCountry())
p.setCountry('USA')
print(p.getCountry()) #英雄
class Ren:
def __init__(self,name):
self.name = name
self.xue = 100
self.qiang = None
def __str__(self):
return self.name "剩余血量为:" str(self.xue)
def anzidan(self,danjia,zidan):
danjia.baocunzidan(zidan)
def andanjia(self,qiang,danjia):
qiang.lianjiedanjia(danjia)
def naqiang(self,qiang):
self.qiang = qiang
def kaiqiang(self,diren):
self.qiang.she(diren)
def diaoxue(self,shashangli):
self.xue -= shashangli
#弹夹类
class Danjia:
def __init__(self, rongliang):
self.rongliang = rongliang
self.rongnaList = []
def __str__(self):
return "弹夹当前的子弹数量为:" str(len(self.rongnaList)) "/" str(self.rongliang)
def baocunzidan(self,zidan):
if len(self.rongnaList) < self.rongliang:
self.rongnaList.append(zidan)
def chuzidan(self): #判断当前弹夹中是否还有子弹
if len(self.rongnaList) > 0:
#获取最后压入到单间中的子弹
zidan = self.rongnaList[-1]
self.rongnaList.pop()
return zidan
else:
return None
#子弹类
class Zidan:
def __init__(self,shashangli):
self.shashangli = shashangli
def shanghai(self,diren):
diren.diaoxue(self.shashangli)
#枪类
class Qiang:
def __init__(self):
self.danjia = None
def __str__(self):
if self.danjia:
return "枪当前有弹夹"
else:
return "枪没有弹夹"
def lianjiedanjia(self,danjia):
if not self.danjia:
self.danjia = danjia
def she(self,diren):
zidan = self.danjia.chuzidan()
if zidan:
zidan.shanghai(diren)
else:
print("没有子弹了,放了空枪....")
#创建一个英雄对象
heroWang = Ren("王英雄")
#创建一个弹夹
danjia = Danjia(20)
print(danjia)
#循环的方式创建一颗子弹,然后让老王把这颗子弹压入到弹夹中
i=0
while i<5:
zidan = Zidan(5)
heroWang.anzidan(danjia,zidan)
i =1
#测试一下,安装完子弹后,弹夹中的信息
print(danjia)
#创建一个枪对象
qiang = Qiang()
print(qiang) #让老王,把弹夹连接到枪中
heroWang.andanjia(qiang,danjia)
print(qiang)
#创建一个敌人
diren = Ren("敌人")
print(diren)
#让王拿起枪
heroWang.naqiang(qiang)
#王开枪射敌人
heroWang.kaiqiang(diren)
print(diren)
print(danjia)class 类名: 方法列表
# 定义类
class Car:
# 方法
def getCarInfo(self):
print('车轮子个数:%d, 颜色%s'%(self.wheelNum, self.color))
def move(self):
print("车正在移动...") # 定义一个类
class Animal:
# 方法
def __init__(self, name):
self.name = name
def printName(self):
print('名字为:%s'%self.name)
# 定义一个函数
def myPrint(animal):
animal.printName()
dog1 = Animal('西西')
myPrint(dog1)
dog2 = Animal('北北')
myPrint(dog2)class People(object):
def __init__(self, name):
self.__name = name
def getName(self):
return self.__name
def setName(self, newName):
if len(newName) >= 5:
self.__name = newName
else:
print("error:名字长度需要大于或者等于5")
xiaoming = People("Bj")
print(xiaoming.__name)print(xiaoming.__name) AttributeError: 'People' object has no attribute '__name'
class People(object):
def __init__(self, name):
self.__name = name
def getName(self):
return self.__name
def setName(self, newName):
if len(newName) >= 5:
self.__name = newName
else:
print("error:名字长度需要大于或者等于5")
xiaoming = People("Solar")
xiaoming.setName("wanger")
print(xiaoming.getName())
xiaoming.setName("lisi")
print(xiaoming.getName())对象名 = 类名()
# 定义类
class Car:
# 移动
def move(self):
print('车在奔跑...')
# 鸣笛
def toot(self):
print("车在鸣笛...嘟嘟..")
# 创建一个对象,并用变量BMW来保存它的引用
BMW = Car()
BMW.color = '黑色'
BMW.wheelNum = 4 #轮子数量
BMW.move()
BMW.toot()
print(BMW.color)
print(BMW.wheelNum) def 类名:
#初始化函数,用来完成一些默认的设定
def __init__():
pass
# 定义汽车类
class Car:
def __init__(self):
self.wheelNum = 4
self.color = '蓝色'
def move(self):
print('车在跑,目标:夏威夷')
# 创建对象
BMW = Car()
print('车的颜色为:%s'%BMW.color)
print('车轮胎数量为:%d'%BMW.wheelNum)import time
class Animal(object):
# 初始化方法
# 创建完对象后会自动被调用
def __init__(self, name):
print('__init__方法被调用')
self.__name = name
# 析构方法
# 当对象被删除时,会自动被调用
def __del__(self):
print("__del__方法被调用")
print("%s对象马上被干掉了..."%self.__name)
# 创建对象
dog = Animal("哈皮狗")
# 删除对象 del dog
cat = Animal("波斯猫")
cat2 = cat
cat3 = cat
print("---马上 删除cat对象")
del cat
print("---马上 删除cat2对象")
del cat2
print("---马上 删除cat3对象")
del cat3
print("程序2秒钟后结束")
time.sleep(2) # 定义一个父类,如下:
class Cat(object):
def __init__(self, name, color="白色"):
self.name = name
self.color = color
def run(self):
print("%s--在跑"%self.name)
# 定义一个子类,继承Cat类如下:
class Bosi(Cat):
def setNewName(self, newName):
self.name = newName
def eat(self):
print("%s--在吃"%self.name)
bs = Bosi("印度猫")
print('bs的名字为:%s'%bs.name)
print('bs的颜色为:%s'%bs.color)
bs.eat()
bs.setNewName('波斯')
bs.run()class Animal(object):
def __init__(self, name='动物', color='白色'):
self.__name = name
self.color = color
def __test(self):
print(self.__name)
print(self.color)
def test(self):
print(self.__name)
print(self.color)
class Dog(Animal):
def dogTest1(self):
#print(self.__name) #不能访问到父类的私有属性
print(self.color)
def dogTest2(self):
#self.__test() #不能访问父类中的私有方法
self.test()
A = Animal()
#print(A.__name) #程序出现异常,不能访问私有属性
print(A.color)
#A.__test() #程序出现异常,不能访问私有方法
A.test()
print("------分割线-----")
D = Dog(name = "小花狗", color = "黄色")
D.dogTest1()
D.dogTest2()